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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / alibaba / models.lua < prev   
Text File  |  2005-07-16  |  7KB  |  342 lines

  1.  
  2. createRoom(40, 30, "images/"..codename.."/pozadi.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXX....XXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  8. XXXXXXX......................XXXXXXXXXXX
  9. XXXXXXX......................XXXXXXXXXXX
  10. XXXXXXXXXXXXXXXXXXXXXXXXX....XXXXXXXXXXX
  11. X.......................X....X.........X
  12. X......................................X
  13. X....................................XXX
  14. X...XX.................................X
  15. X...XXX....XXXX..X..XXXXXXXXXXXXX......X
  16. X...XXX....XXXXXXXXXXXXXXXXXXXXXX......X
  17. X...X......X...................X.......X
  18. X...X..........................X.......X
  19. X...X..........................X.......X
  20. X...XXXXXXXX..X..XXXXXXXXX....XX.......X
  21. X...XXXXXXXXXXXXXXXXXXXXXX....XX.......X
  22. X...XX..............X..................X
  23. X...XX.................................X
  24. X...XX.................................X
  25. X...XXX....XXXX..X..XXXXXXXXXXXXX......X
  26. X...XXX....XXXXXXXXXXXXXXXXXXXXXX......X
  27. X...X......X...................XX......X
  28. X...X..........................XX......X
  29. X..............................XX......X
  30. X...XXXXXXXX..X..XXXXXXXXX....XXX......X
  31. X...XXXXXXXXXXXXXXXXXXXXXX....XXX......X
  32. X...X...............X...........X......X
  33. X...X...........................X......X
  34. X......................................X
  35. XXXXXXXXXXXXXXX..X..XXXXXXXXXXXXXXXXXXXX
  36. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  37. ]])
  38. addItemAnim(room, "images/"..codename.."/knihovna-zed1.png")
  39.  
  40. universal = addModel("item_light", 25, 4,
  41. [[
  42. XX
  43. ]])
  44. addItemAnim(universal, "images/"..codename.."/drahokam_00.png")
  45. -- extsize=5; first="drahokam 0.BMP"
  46.  
  47. item_light = addModel("item_light", 18, 21,
  48. [[
  49. XX
  50. XX
  51. ]])
  52. addItemAnim(item_light, "images/"..codename.."/koruna_00.png")
  53. -- extsize=5; first="koruna0.BMP"
  54.  
  55. item_light = addModel("item_light", 18, 11,
  56. [[
  57. XX
  58. XX
  59. ]])
  60. addItemAnim(item_light, "images/"..codename.."/koruna_00.png")
  61. -- extsize=5; first="koruna0.BMP"
  62.  
  63. item_light = addModel("item_light", 12, 26,
  64. [[
  65. XX
  66. XX
  67. ]])
  68. addItemAnim(item_light, "images/"..codename.."/svicen.png")
  69.  
  70. item_light = addModel("item_light", 12, 16,
  71. [[
  72. XX
  73. XX
  74. ]])
  75. addItemAnim(item_light, "images/"..codename.."/svicen.png")
  76.  
  77. item_light = addModel("item_light", 12, 6,
  78. [[
  79. XX
  80. XX
  81. ]])
  82. addItemAnim(item_light, "images/"..codename.."/svicen.png")
  83.  
  84. small = addModel("fish_small", 5, 27,
  85. [[
  86. XXX
  87. ]])
  88. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  89.  
  90. big = addModel("fish_big", 5, 25,
  91. [[
  92. XXXX
  93. XXXX
  94. ]])
  95. addFishAnim(big, LOOK_RIGHT, "images/fishes/big")
  96.  
  97. item_heavy = addModel("item_heavy", 6, 7,
  98. [[
  99. XXXXXX
  100. ]])
  101. addItemAnim(item_heavy, "images/"..codename.."/3-ocel.png")
  102.  
  103. item_heavy = addModel("item_heavy", 25, 12,
  104. [[
  105. XXXXXX
  106. ]])
  107. addItemAnim(item_heavy, "images/"..codename.."/3-ocel.png")
  108.  
  109. item_heavy = addModel("item_heavy", 6, 17,
  110. [[
  111. XXXXXX
  112. ]])
  113. addItemAnim(item_heavy, "images/"..codename.."/3-ocel.png")
  114.  
  115. item_heavy = addModel("item_heavy", 25, 22,
  116. [[
  117. XXXXXX
  118. ]])
  119. addItemAnim(item_heavy, "images/"..codename.."/3-ocel.png")
  120.  
  121. item_heavy = addModel("item_heavy", 32, 10,
  122. [[
  123. X
  124. X
  125. X
  126. X
  127. X
  128. X
  129. X
  130. ]])
  131. addItemAnim(item_heavy, "images/"..codename.."/7-ocel.png")
  132.  
  133. pc2 = addModel("item_light", 31, 17,
  134. [[
  135. XXX
  136. ]])
  137. addItemAnim(pc2, "images/"..codename.."/prsten-3_00.png")
  138. -- extsize=5; first="prsten-31.BMP"
  139.  
  140. switcher = addModel("item_light", 35, 5,
  141. [[
  142. XXX
  143. ]])
  144. addItemAnim(switcher, "images/"..codename.."/vazav.png")
  145.  
  146. pf2 = addModel("item_light", 25, 5,
  147. [[
  148. XXX
  149. ]])
  150. addItemAnim(pf2, "images/"..codename.."/prsten-_00.png")
  151. -- extsize=1; first="prsten-5.BMP"
  152.  
  153. item_light = addModel("item_light", 7, 5,
  154. [[
  155. XXX
  156. ]])
  157. addItemAnim(item_light, "images/"..codename.."/vazav.png")
  158.  
  159. item_light = addModel("item_light", 4, 6,
  160. [[
  161. XXX
  162. ]])
  163. addItemAnim(item_light, "images/"..codename.."/vazav1.png")
  164.  
  165. db1 = addModel("item_light", 4, 5,
  166. [[
  167. XXX
  168. ]])
  169. addItemAnim(db1, "images/"..codename.."/drahokam_b_00.png")
  170. -- extsize=1; first="drahokam b2.BMP"
  171.  
  172. pf1 = addModel("item_light", 7, 6,
  173. [[
  174. XXX
  175. ]])
  176. addItemAnim(pf1, "images/"..codename.."/prsten-_00.png")
  177. -- extsize=1; first="prsten-5.BMP"
  178.  
  179. item_light = addModel("item_light", 23, 7,
  180. [[
  181. XXX
  182. ]])
  183. addItemAnim(item_light, "images/"..codename.."/vazav.png")
  184.  
  185. db2 = addModel("item_light", 20, 6,
  186. [[
  187. XXX
  188. ]])
  189. addItemAnim(db2, "images/"..codename.."/drahokam_b_00.png")
  190. -- extsize=1; first="drahokam b0.BMP"
  191.  
  192. item_light = addModel("item_light", 22, 5,
  193. [[
  194. XXX
  195. ]])
  196. addItemAnim(item_light, "images/"..codename.."/vazav1.png")
  197.  
  198. pazur = addModel("item_light", 33, 4,
  199. [[
  200. XXX
  201. ]])
  202. addItemAnim(pazur, "images/"..codename.."/prsten-4.png")
  203.  
  204. pc1 = addModel("item_light", 20, 4,
  205. [[
  206. XXX
  207. ]])
  208. addItemAnim(pc1, "images/"..codename.."/prsten-2_00.png")
  209. -- extsize=5; first="prsten-21.BMP"
  210.  
  211. item_light = addModel("item_light", 26, 6,
  212. [[
  213. X
  214. X
  215. ]])
  216. addItemAnim(item_light, "images/"..codename.."/amfora_cervena-a.png")
  217.  
  218. item_light = addModel("item_light", 27, 6,
  219. [[
  220. X
  221. X
  222. ]])
  223. addItemAnim(item_light, "images/"..codename.."/pohar.png")
  224.  
  225. item_light = addModel("item_light", 28, 6,
  226. [[
  227. X
  228. X
  229. ]])
  230. addItemAnim(item_light, "images/"..codename.."/amfora_zelena-a.png")
  231.  
  232. item_light = addModel("item_light", 29, 6,
  233. [[
  234. X
  235. X
  236. ]])
  237. addItemAnim(item_light, "images/"..codename.."/amfora-a.png")
  238.  
  239. item_light = addModel("item_light", 30, 6,
  240. [[
  241. X
  242. X
  243. ]])
  244. addItemAnim(item_light, "images/"..codename.."/vaza_cervena-a.png")
  245.  
  246. item_light = addModel("item_light", 4, 4,
  247. [[
  248. XX
  249. ]])
  250. addItemAnim(item_light, "images/"..codename.."/pohar-a.png")
  251.  
  252. item_light = addModel("item_light", 20, 5,
  253. [[
  254. XX
  255. ]])
  256. addItemAnim(item_light, "images/"..codename.."/amfora.png")
  257.  
  258. item_light = addModel("item_light", 21, 7,
  259. [[
  260. XX
  261. ]])
  262. addItemAnim(item_light, "images/"..codename.."/vaza_cervena.png")
  263.  
  264. item_light = addModel("item_light", 24, 6,
  265. [[
  266. XX
  267. ]])
  268. addItemAnim(item_light, "images/"..codename.."/amfora_zelena.png")
  269.  
  270. krystal = addModel("item_light", 12, 25,
  271. [[
  272. X
  273. ]])
  274. addItemAnim(krystal, "images/"..codename.."/krystal_00.png")
  275. -- extsize=27; first="krystal0.BMP"
  276.  
  277. item_light = addModel("item_light", 13, 25,
  278. [[
  279. X
  280. ]])
  281. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  282. -- extsize=27; first="krystal0.BMP"
  283.  
  284. item_light = addModel("item_light", 18, 20,
  285. [[
  286. X
  287. ]])
  288. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  289. -- extsize=27; first="krystal0.BMP"
  290.  
  291. item_light = addModel("item_light", 19, 20,
  292. [[
  293. X
  294. ]])
  295. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  296. -- extsize=27; first="krystal0.BMP"
  297.  
  298. item_light = addModel("item_light", 12, 15,
  299. [[
  300. X
  301. ]])
  302. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  303. -- extsize=27; first="krystal0.BMP"
  304.  
  305. item_light = addModel("item_light", 13, 15,
  306. [[
  307. X
  308. ]])
  309. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  310. -- extsize=27; first="krystal0.BMP"
  311.  
  312. item_light = addModel("item_light", 18, 10,
  313. [[
  314. X
  315. ]])
  316. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  317. -- extsize=27; first="krystal0.BMP"
  318.  
  319. item_light = addModel("item_light", 19, 10,
  320. [[
  321. X
  322. ]])
  323. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  324. -- extsize=27; first="krystal0.BMP"
  325.  
  326. item_light = addModel("item_light", 12, 5,
  327. [[
  328. X
  329. ]])
  330. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  331. -- extsize=27; first="krystal0.BMP"
  332.  
  333. item_light = addModel("item_light", 13, 5,
  334. [[
  335. X
  336. ]])
  337. addItemAnim(item_light, "images/"..codename.."/krystal_00.png")
  338. -- extsize=27; first="krystal0.BMP"
  339.  
  340.  
  341.  
  342.